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    Pembelajar 0
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    Rating 4.50
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    Sesi 1 Sesi
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    Durasi Belajar 0 menit
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    Level Kursus Intermediate
  • Studi Kasus Indonesia

Mitra Pengajar

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BINUS Business School Case Center

Pengajar

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Martin James Moloney, BSc Hons, M.I. Kom.

Information System

  • 4.50/5
  • 0 Pemelajar
  • 1 Kursus

Deskripsi

 The world of computing is a highly technical
business, with constant innovation a hallmark of the industry. These
innovations benefit business as the world becomes more inter-connected;
communication channels are opened, and markets become more globalized. However,
forums for globalized communication facilitate a worldwide consumer base with a
right to reply that did not exist for previous generations.

Complaints are no longer private affairs, as
the customer can take their grievance to the court of public opinion, and the
company is forced into defending their position under increasingly tighter
scrutiny. This case will examine the dilemma a company can face when their own
users turn against them.

Materi

Case Study Indonesia

  • Ethical Concerns For Electronic Arts: A Case Study of Public Relations Rejection In The Computer Games Industry

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Review

  1. Diah (verified owner)

    topik yang menarik

  2. WIBOWO (verified owner)

    Interaksi kepada peserta bisa lebih ditingkatkan selebihnya sudah sangat bagus

  3. Yunita (verified owner)

    Sesi tiap kursus bisa lebih di perbanyak

  4. ALBAIHAQI (verified owner)

    good

Ethical Concerns For Electronic Arts: A Case Study of Public Relations Rejection In The Computer Games Industry

Rp55.000

Dengan beli kursus ini, kamu mendapat:

  • Akses kursus 12 bulan
  • Kursus Berbahasa Indonesia
  • Kursus terdiri dari 1 sesi

Diperbarui pada 25/03/2023