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Mitra Pengajar

BINUS Business School Case Center
Pengajar
Deskripsi
The world of computing is a highly technical
business, with constant innovation a hallmark of the industry. These
innovations benefit business as the world becomes more inter-connected;
communication channels are opened, and markets become more globalized. However,
forums for globalized communication facilitate a worldwide consumer base with a
right to reply that did not exist for previous generations.
Complaints are no longer private affairs, as
the customer can take their grievance to the court of public opinion, and the
company is forced into defending their position under increasingly tighter
scrutiny. This case will examine the dilemma a company can face when their own
users turn against them.
Materi
Case Study Indonesia
- Ethical Concerns For Electronic Arts: A Case Study of Public Relations Rejection In The Computer Games Industry
Rating
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Ethical Concerns For Electronic Arts: A Case Study of Public Relations Rejection In The Computer Games Industry
Dengan beli kursus ini, kamu mendapat:
- Akses kursus 12 bulan
- Kursus Berbahasa Indonesia
- Kursus terdiri dari 1 sesi
Diperbarui pada 25/03/2023
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